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In the end, Spore is an incredibly robust Space stage preceded by three underwhelmingly linear levels and one mildly diverting one, all tied together emotionally (if not mechanically) by the awesome sense of godlike power and motherhood gained from creating your own species and seeing it evolve through a billion-year timeframe. It’s not what we expected, and it’s not what the game could have been: it’s not perfect, or even particularly great. Yet what it offers is wholly unique, and there’s a lot of satisfaction to be had in small amounts throughout its running time. I’m in no hurry to play through it again anytime this week, but heck…maybe in a month or so I’ll create a whole new species and send them out to the stars.
I’m not sure if he’s talking about Spore or my life.